Guitar Hero at 20 – The Plastic Guitar That Connected Generations Among Music Fans
It has been two decades since Guitar Hero first launched across the Atlantic, offering players everywhere the means to feel like a rock star. Not literally, but try telling that anyone who's mastered Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the screen synchronized to the music. Every sequence mimicked specific notes, creating the sensation of a genuine live show.
Harmonix previously experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising billion-dollar series which made a significant influence on numerous of the artists included, introducing decades-old groups to a new generation of younger players.
Michael Dornbrook, former COO from the developer, recalls the early financial challenges in securing the recordings – even though initial releases primarily featured cover versions.
“We reproduced all the music because the cost was so high,” he says. “Despite having the publishing rights by themselves, it was nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was pretty convinced the project would flop. However, when Guitar Hero became a hit, and record sales airtime were going up, everyone wanted to participate.”
He continues: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational thing.”
Classic Rock Finds a New Audience
Irish group the Answer included Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers how the series revived classic rock back into vogue: “The game provided a larger, younger audience. Typically this had been considered music that was past it, but then once it got featured on the title and teenagers were finding it, suddenly it became trendy. This validated the genre, eliminating the outdated tag. It gave all our music renewed popularity.”
In 2008, the band's debut album was still not available in the US, so Guitar Hero was a key medium of discovery for the group as they went on US tour opening for AC/DC. “Their crew had on the song during travel, and some of them knew us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs Enduring Influence
Music's heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around their music collections and associated stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the band greater revenue than any of their studio albums. It moved more than 500,000 copies upon release, and sales of Aerosmith’s music rose significantly at a time as the industry faced decline.
Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, a streamer completed a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging even in expert mode, not to mention performed at increased tempo while hitting every one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.
“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up a real gun and enlist,” says musician the artist.
The band previously completed a profitable run when their hit appeared on Guitar Hero III, but Li says it made them a household name. “I recall the record label informing us that our selling albums like crazy,” he says. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”
Indeed, DragonForce’s exposure via the game proved so vast that it threatened to overshadow everything else the band has done. Last year, the song featured in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.
The Lasting Legacy of a Iconic Controller
The best marketing, whether it’s for automobiles, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “That thrill of being a rock star on the stage. From day one, the creators felt that humans have a natural urge to make music, and their goal was to leverage innovation to enable everyone to do it”.
Most installments were released over a mere five-year period between 2005 and 2010, featuring spin-offs such as the DJ version, including a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.
Games such as Clone Hero and newer releases have kept the community active, with set to be a new product from the founders in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?
“We thought those games might become like Madden where you can releases,” Dornbrook says. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. There’s no reason for it to continue for future fans.”